Course Summary
So you’ve heard mobile is kind of a big deal, and you’re not
sure how to transform your traditional desktop-focused web apps into fast,
effective mobile experiences. This course is designed to teach web developers
what they need to know to create great cross-device mobile web experiences.
This course will focus on building mobile web apps, which will work across
multiple platforms including Android, iOS, and others.
Why Take This Course?
After completing this class, you’ll have built a web
application with a first-class mobile experience. You’ll understand what it
takes to build great web experiences on mobile devices, have gained experience
with the tools you need to test performance, and be able to apply your knowledge
to your own projects in the future.
Prerequisites and Requirements
This course is for experienced front-end web developers who’d
like to learn what it takes to create greatmobile experiences. In order to
succeed in this class, you should be comfortable with HTML, CSS, and
Javascript, and should have experience creating web apps, either professionally
or for fun. You don't need to know any specific HTML5 extras or APIs, we'll
cover any of those that we need as the course progresses.
See the Technology Requirements for
using Udacity.
What Will I Learn?
Syllabus
In this course, you will learn how to build web experiences
that adapt to the different screen sizes and capabilities that mobile devices
offer, and how to scalably optimize media for mobile and desktop. We will cover
programming touch interaction, as well as how to optimize form field input for
mobile devices and use APIs like geolocation and the accelerometer, and
ensuring your web experiences work great when network conditions are
sub-optimal. Finally, you’ll gain the tools to investigate performance in mobile
applications, with a strong understanding of mobile networking, battery usage
patterns and optimizing paint techniques to build smooth animations on mobile.
Lesson 01: Syllabus
We’ll start with a high-level overview of the course and what
to expect in it. We’ll also go into more depth on what we mean by mobile web
development, and why you should care about it.
Lesson 02: Mobile Development Tools
Workflow and tooling is incredibly important for building
great web apps, and this carries over to mobile web development. This lesson
will show you how to use the Chrome Developer Tools to develop for the mobile
web.
Lesson 03: Mobile UX and Viewport
Designing for the mobile web is all about a smooth user
experience. This lesson will get you thinking about how to achieve that on
mobile, and we’ll introduce the first of many tools you need to achieve this:
the viewport.
Lesson 04: Fluid Design
Mobile means lots of different devices and form factors.
We’ll discuss how to make your site responsive, clean, and user-friendly on
multiple devices and layouts.
Lesson 05: Media Queries
Sometimes different devices call for fundamentally different
layouts. This lesson will teach you how to achieve this using media queries.
Lesson 06: Responsive Images
Media requirements are different in mobile - network
constraints and very high resolution screens set up a conflict that can be
challenging. We’ll talk about how best to integrate media into your mobile web
applications, and adaptively scaling images based on the environment.
Lesson 07: Optimizing Performance
Users expect a fast, seamless experience on mobile. We’ll go
over optimizing various performance metrics to improve that experience, such as
network, cpu, rendering, and battery performance.
Lesson 08: Touch
Touch input is fundamentally different from mouse input, and
requires you to think about your user interactions differently. We’ll go over
UX concerns with touch-based interaction, and how to design user interactions
that work across devices.
Lesson 09: Input
Using a keyboard on mobile is awful. We’ll discuss ways to
improve it, using semantic input for form data, and other user input options on
mobile.
Lesson 10: Device Access
Mobile devices have a full array of sensors typically
unavailable on desktop. We’ll talk about camera access, geolocation, and other
sensors and feedback you have access to on mobile.
Lesson 11: Offline and Storage
It’s an unfortunate reality that mobile users aren’t always
online. We’ll go over using the local cache as well as local storage APIs to
give your users a great offline (and partially-online) experience as well.
Lesson 12: Wrap-up
We’ll finish up the class by talking briefly about other
topics to consider, such as app experience, monetization, deployment and
distribution. We’ll also point you to other resources to look at moving forward
in your career.
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